Cubic Transportation Systems Receives $27 Million Contract from New York MTA to Deliver Hardware System for MTA Bus Time

San Diego, Calif. (PRWEB) March 18, 2013

Cubic Transportation Systems, a leading integrator of transportation technology and services provider for intelligent travel solutions, has been awarded a contract for nearly $ 27 million from the New York Metropolitan Transportation Authority to build and integrate the Bus Hardware System for MTA Bus Time®, the authority’s Customer Information System for bus location and arrival times that will be accessible to riders using an internet browser-based map, a mobile phone-based application and a text message-based service.

As part of the Bus Hardware System, Cubic will deliver its new Mobile Validator that will function as the on-board computer and bus location device for the system.

The MTA is rolling out the GPS-based system across the remaining three boroughs after last year’s successful launch in Staten Island and the Bronx. Cubic will install the MTA’s Bus Hardware System on approximately 3,800 buses serving Manhattan, Brooklyn and Queens. MTA Bus Time was implemented on the Staten Island and Bronx bus fleets last year by a different supplier, in keeping with the MTA’s decision to have at least two suppliers on the program.

About Cubic Transportation Systems

Cubic® Transportation Systems, Inc., is part of Cubic Corporation. Cubic Corporation is the parent company of three major business segments: Defense Systems, Mission Support Services and Transportation Systems. Cubic Defense Systems is a leading provider of realistic combat training systems and defense electronics. Mission Support Services is a leading provider of training, operations, maintenance, technical and other support services for U.S. and allied nations.

Cubic® Transportation Systems, Inc., is a leading integrator of payment and information technology and services for intelligent travel solutions. Cubic delivers integrated solutions that help transport operators manage their operations and services and give passengers choices in the smartest and easiest ways to pay their fares. Cubic specializes in design, development, manufacture, supply, installation, integration, services and information. Services provided by Cubic include on-site management, central systems, operations support, patron support, business support and field services.

Every year, nearly 10 billion rides are taken worldwide using Cubic payment and information systems. Cubic has delivered over 400 projects in 40 major markets on five continents. Active projects include London; Brisbane (Southeast Queensland) region, Australia; New York/New Jersey region; Washington, D.C. /Baltimore/Virginia region; Los Angeles region; San Diego region; San Francisco region; Minneapolis/St. Paul; Chicago; Atlanta region; Miami (South Florida) region; Vancouver and Edmonton, Canada; Sydney (New South Wales), Australia; Germany; and Scandinavia.

For more information about Cubic, see the company’s website at http://www.cubic.com

Contacts:

Debra Montner

Montner & Associates

PH: 203-226-9290 ext. 12

Cell: 203-984-7861

Timothy A. Hill

Director of Corporate Communications

Cubic Corporation

PH: 858-505-2430

Cell: 858-232-2927

timothy.hill(at)cubic(dot)com







Digital Signage Hardware: Integral Part of Signage solutions

Information can be relayed to consumers and potential customers in real time using out of home advertising. Digital signage hardware, software and content together make up the solution used for this form of advertising. Using this technology, a retailer can control and display the information quickly and effectively and can target a specific audience at specific locations in real time. Content can be rapidly updated without any additional investment offering higher rate of returns than in static forms of advertising. Since content can be updated quickly without additional costs, this technology is a more preferred medium over the static technology used in advertising.

Both software and content cannot work independently until there is a medium to display the information. This is where the hardware plays a major role in digital signage technology. CRTs, plasma displays, LED, DLP, Video walls and LCD displays can all be used to display the information and content which can be in the form of data, animations, images, video and multimedia. Software on the other hand comprises the core of the solution. It supports the most popular industry standard file formats such as Flash files, Video, HTML, QuickTime, Microsoft Office, and JPG. It can be customized based on the nature of targeted information and used to control either a single or multiple interfaces. Content can be regularly updated manually, through a scheduling system, or by linking in with an outside feed so that appropriate messages are displayed.

An amalgamation of digital software and digital signage hardware and content, the digital signage solutions require a thorough understanding of the network and bandwidth availability for successful deployment. These solutions can be controlled through IP and content can be changed and updated from any location by just using a web connection. Two important points to be kept in mind while using this solution are that the system which is being used for this technology should be able to operate on the network without affecting normal operations and should also have the capacity to accommodate growth irrespective of how diverse or complex the future requirements may be. Due to their flexibility and profitability, these solutions are being used globally, increasing the demand for the digital signage hardware products.

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Global 3D Animation Market (Services, Hardware, Software) to see 14.1% CAGR to 2019 Says a New Research Report Available at RnRMarketResearch.com

Dallas, TX (PRWEB) July 15, 2014

Global 3D animation market is estimated to grow from $ 21.06 billion in 2014 to $ 40.78 billion in 2019 at a Compound Annual Growth Rate (CAGR) of 14.1% from 2014 to 2019. Geographically, North America is forecasted to be the biggest market for 3D animation technology, while other regions such as Middle-East and Africa (MEA), Asia Pacific (APAC), and Latin America (LA) are forecasted to experience a rise in this market with high CAGRs in the due course. The CAD software offers an easy, cost effective method for designing quality 3D models for architects, engineers, and designers for various industrial spheres such as civil and infrastructure construction, plant design and engineering, aerospace engineering, oil and gas and more. The increasing adoption of CAD is responsible for the growth of this market in manufacturing and design, and architecture, building and construction. The adoption of on-demand software or storage is not very high in this market but is expected to grow at a CAGR of 31.3% in the forecast period.

Complete report is available at http://www.rnrmarketresearch.com/3d-animation-market-by-hardware-workstations-video-cardgpu-mocap-system-software-packaged-softwareplatform-sdk-plug-in-software-service-consulting-support-maintenance-development-in-market-report.html .

The 3D animation market is segmented on the basis of components such as hardware, software, and services. The hardware consists of dedicated workstations, video card/GPU, motion capturing systems, and other hardware equipment. The software market is inclusive of packaged software/ platforms, SDK, plug-in software, and other workflow software. The services market comprises of consulting, development and integration, support and maintenance, and product training and certification. The market is also segmented on the basis of deployment, application, verticals, and geographic regions. The total market size is estimated by adding up the individual market sizes of all the components and services of 3D Animation market.

There are a number of prominent players in the 3D animation market, and a whole lot of start-up companies that are providing software platforms to cater to the continuously rising demand of 3D animation software market. Companies profiled in this research include Adobe Systems, Advanced Micro Devices INC., Autodesk, Corel Corporation, Intel Corporation, Lenovo Goup Ltd., Maxon, Nvidia Corporation, Newtek, INC., and Side Effects Software.

Order a copy of this report at http://www.rnrmarketresearch.com/contacts/purchase?rname=172002.

The drivers for this market are listed as flourishing 3D entertainment, multi-industrial 3D application, and 3D character merchandise. The restraint for this market is the price sensitivity. The opportunities such as scope for 4D technology, increasing acquisitions, and stereoscopic 3D gaming have been evaluated in the report. The report will help the market leaders/new entrants in this market in the following ways –


    This report segments the market into hardware, software, and services, covering this market comprehensively. The report provides the closest approximations of the revenue numbers for the overall market and the sub-segments. The market numbers are further split across the different verticals and regions.
    This report will help them better understand the competitor and gain more insights to better position their business. There is a separate section on competitive landscape, including competitor ecosystem, mergers and acquisition, and venture capital funding. Besides, there are company profiles of 10 top players in this market. In this section, market internals are provided that can put them ahead of the competitors.
    The report helps them understand the pulse of the market. The report provides information on key market drivers, restraints, and opportunities.
3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography – Forecast and Analysis to 2013 – 2020 research report is of 258 pages and published in May 2014. Companies like 3D Systems Corporation, Dolby Laboratories, Inc., LG Electronics Inc., Barco N.V., Samsung Electronics Co., Ltd., Autodesk, Inc., Stratasys, Inc., Panasonic Corporation, Sony Corporation and Dreamworks Animation SKG, Inc. are profiled in this report available at http://www.rnrmarketresearch.com/3d-4d-technology-market-by-3d-product-type-ic-printer-gaming-cinema-screen-cad-navigation-animation-camera-medical-imaging-3d-4d-hmd-smart-phone-tv-projectors-application-and-geo-market-report.html .

Three-Dimensional (3D) Technology Market (2011 – 2016) by Products (3D IC, 3D Printer, 3D Display – HMD, 3D Smartphone, 3D TV, 3D Digital Signage), Applications (3D Animation, 3D Printing, 3D Medical Imaging, 3D CAD, 3D Gaming, 3D Cinema) & Technology (Stereoscopy, Auto-Stereoscopy, Volumetric) Focus, Global Forecast & Analysis – Features Introduction to 4D Technology research report is of 292 pages. Companies profiled in this report include Autodesk, Inc., Barco Nv, Dolby Laboratories, Inc., Dreamworks Animation Skg, Inc., Electronic Arts, Inc., Htc Corporation, Imax Corporation, Lg Electronics, Liteye Systems, Inc., Nintendo Co. Ltd.¸ Nvidia Corporation, Panasonic Corporation, Planar Systems, Inc., Reallusion, Inc., Real D, Sony Corporation, Samsung, Sharp, Toshiba, Vuzix Corporation, 3d Systems Corporation, Solidscape, Object Ltd, 3d Icon Corporation, Harkness Screens And Masterimage3d Inc.

Complete report is available at http://www.rnrmarketresearch.com/three-dimensional-3d-technology-market-2011-2016-by-products-3d-ic-3d-printer-3d-display-hmd-3d-smartphone-3d-tv-3d-digital-signage-applications-3d-animation-3d-printing-3d-medical-market-report.html .

Explore more reports on the 3D industry at http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/electronics/consumer-electronic/3d .

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