Even Wendy's says 'content is king' for digital signage

Even Wendy's says 'content is king' for digital signage
Digital signage screens are exciting to have in a restaurant, but if they lack content that is fresh and relevant, even the largest digital signs and menu boards will fail to attract and engage customers, Nick DeCarlo, director of restaurant solutions …
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Wavetec launches digital signage player upgrade
Digital signage provider Wavetec has announced the launch of the second generation of its Donatello digital signage player. Wavetec designed the player with a new chipset to enable 4K content, according to the press release. The player is designed with …
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Store review: Sobeys Urban Fresh, Toronto
This includes an extensive range of prepared meals, pizzas sandwiches and hot and cold food bars. Shoppers can also opt for sushi, udon, ramen and rice bowls prepared fresh on-site. The use of digital display screens and menu boards also helps to being …
Read more on IGD Retail Analysis

Mobile Wallet Market For Online Payments: Analyzed & 2017 Forecasts Says a New Research Report at RnRMarketResearch.com

Dallas, Texas (PRWEB) April 15, 2013

This study provides thorough analysis of the market for mobile wallet technology. The market is segmented on the basis of technologies: mobile commerce mobile payment solutions (taxi, hotel, phone bills and others), entertainment and event, premium messages, direct mobile billing, mobile Web payments, frictionless/contactless near field communication (NFC); mobile commerce cloud computing and social media; mobile ticketing rail, metro and bus tickets; airline tickets and boarding passes; passenger check-in; and baggage check-in; and micropayments.

The report will also detail NFC chips, NFC tags, NFC readers, NFC micro secure digital (SD) cards and NFC SIM/universal integrated circuit cards (UICC). This report includes revenues through value chains and covers stakeholder segmentation as mobile network operators, mobile software developers, and operational support systems/business support systems (OSS/BSS) solution providers; handset and tablet manufacturers; mobile payment service providers; content; and applications aggregators.

Get a copy of this report @ http://www.rnrmarketresearch.com/mobile-wallet-technologies-global-markets-market-report.html

Study Background

Credit and debit cards, which significantly replaced the need to carry “real” money, has a few disadvantages such as risk of theft or loss, inconvenience of carrying significant amount of money etc. These disadvantages are increasing the scope of the mobile wallet. A mobile wallet facilitates transaction even during travel, which is the key cause for its adoption rate. A mobile wallet does not limit the user to have a particular bank account to transact. It also evades the need to stand in long lines. Therefore, mobile wallet banking offers visible advantages over plastic money and mobile banking.

Service providers are collaborating with each other to provide one-stop solutions to the greatest challenges of mobile wallets with respect to standardization, privacy and security. Recent innovation of smartphones and the increasing penetration of Internet services in developing economies are all multiplying the adoption of the mobile wallet concept.

Study Goals And Objectives

The key goal of this report is to provide in-depth understanding of the mobile wallet market. The report provides key market indicators and potential growth segments. More specific objectives are as follows:

To identify and categorize key market segments with respect to the mobile wallet market technologies, products and stakeholders.

To identify and evaluate key market dynamics and respective impacts across geographies & derive forecast figures for key markets from 2011 to 2017.

To identify and investigate key opportunities securing growth in a competitive environment & provide intense market intelligence through effective analysis of recent mergers and acquisition (M&A) and joint venture (JV) activities along with other developments among the key market participants.

To identify and analyze geography-specific trends & profile top companies in the industry.

The scope of the mobile wallet market excludes online payments, payments through debit/credit cards (electronic fund transfers at the point of sales) and online trading. The mobile wallet includes only the payments made through exclusive services providers of the mobile wallet through a unique and exclusive mobile wallet account.

Scope And Format

The market is segmented on the basis of technologies: mobile commerce mobile payment solutions (taxi, hotel, phone bills and others), entertainment and event, premium messages, direct mobile billing, mobile Web payments and frictionless /contactless near field communication (NFC); mobile commerce cloud computing and social media; mobile ticketing rail, metro and bus tickets; airline tickets and boarding passes; passenger check-in; and baggage check-in; micropayments. This report will also in detail the following product segmentations: NFC chips, NFC tags, NFC readers, NFC micro secure digital (SD) cards and NFC SIM/universal integrated circuit card (UICC).

The scope of the mobile wallet market will exclude online payments, payments through debit/credit cards (electronic fund transfers at the point of sales) and online trading. The mobile wallet includes only the payments made through exclusive service providers of the mobile wallet through a personalized mobile wallet account.

Methodology And Information Sources

The report is based on both primary and secondary research. Primary research was conducted through interviews among top officials, which included CEOs and product heads of their respective markets. The primary research was also conducted among consultants and key opinion leaders. The secondary research included keyword search through paid and other sources such as government and company websites. With 2011 as the base year, the market forecast was derived by a combination of market dynamic analysis and primary research. The market estimates were further reconciled with a top-down approach.

Purchase a copy of this report @ http://www.rnrmarketresearch.com/contacts/purchase?rname=89594

Browse more reports on Wireless Payment Market @ http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/wireless/mobile/mobilewireless-payment

About Us:

RnRMarketResearch.com (http://www.rnrmarketresearch.com/) is an online database of market research reports offers in-depth analysis of over 5000 market segments. The library has syndicated reports by leading market research publishers across the globe and also offer customized market research reports for multiple industries.

Amazon set to challenge Apples domination of the tablet PC market, says online research specialist DigitalMR.

London (PRWEB UK) 4 April 2012

Social media research specialist DigitalMR releases latest findings on what customers are saying about tablet PCs on the internet.

The overwhelming majority of customers are highly positive in their views on tablet PCs as expressed on the internet. DigitalMR measured thousands of comments for slate devices across Dec 2011 to Jan 2012. 71% of all views measured were positive with only 29% negative. Apple recorded a 32% share of all positive comments and 35% of the smaller pool of negative ones. Hot on its heels is Amazon with 30% of positive mentions and a 33% share of negative.

Results are based on comments posted by consumers on the major tablet brands made by: Apple, Motorola, Samsung, Blackberry, HTC, LG, HP, ASUS, Amazon and Sony across Dec 2011 to Jan 2012.

DigitalMR’s analysis (powered by SocialNuggets) is based on comments posted via a range of relevant websites and open access social media platforms. It measures, not only the number of comments posted by consumers on the internet, but also their sentiment – whether posts are positive or negative in nature.

Managing Director of DigitalMR, Michalis Michael commented: “Can Apple maintain its dominant position among tablet PCs? It will be interesting to see if Amazon’s Kindle Fire tablet can continue to convert its positive online sentiment into sales.”

All the brands measured, achieve a positive Net Sentiment Score (NSS) for Dec-Jan. NSS provides an overall percentage score of net positive posts. A positive score means a tablet attracts a higher proportion of positive than negative posts.

The average NSS taken across all brands measured is 42% which is high compared with other industry sectors, although slightly down on the average NSS for Jul-Aug 2011 (50%). Customers are still generally satisfied with tablet products and services and are happy to spread the word online.

Apple and Amazon both achieved a below average NSS score of 38%, but given their relative dominance in the market, customer expectations are likely to be higher. Tablet brands that achieve the highest NSS are Sony 72% and HP with 56%. The lowest performing tablet was Motorola with an NSS of 33%

Click here for Summary of positive and negative posts and overall NSS

In their words – Customer comments for models with the highest and lowest Net Sentiment Scores


“The Sony tablet (I own one)…you have the play station store and the Sony can play downloaded movies easily The design of Sony tablet s makes the tablet easy to hold, and the tablet is extremely light”.



“The best case is without a doubt is the one made by Stilgut~ purpose made so fits perfectly, access to all ports, holds the HP tablet at various angles and looks very classy… not cheap but well worth every penny..”



“Nerds who like to tweak shouldn’t be buying such a device. They should buy something that’s designed to be more tweakable. The Fire is not designed to be a tablet period. Amazon never markets it as such and the word Android can’t even be found on the product page. It’s designed as a device to facilitate consumption of Amazon content. Anything you get out of it beyond that is just a bonus”.



“Yeah, kind of disappointed at the book reading support of Motorola Xoom,out of the box, day 1. The google books app is nice and responsive but there is no way to use it to read your own pdfs, epubs etc. that I can find. I downloaded Adobe Reader and Aldiko but neither are completely stable and as smooth and responsive”.


Further customer comments and more about the report here


For regular reports and more information:

Michalis A. Michael


tel: +44 751 571 0370


About DigitalMR

DigitalMR understands what people think and feel when they share views online. It is a specialist agency which provides a holistic approach to web based market research. It specialises in utilising social media research, especially active web-listening, and online communities to enhance its business consulting approach. The agency has pioneered new methods in online focus groups alongside tools such as video diaries, bulletin boards and online ethnography. DigitalMR is headed by founder and MD, Michalis Michael and has offices in London UK, Nicosia Cyprus, and Columbus Ohio, in the US.

About SocialNuggets

Global 3D Animation Market (Services, Hardware, Software) to see 14.1% CAGR to 2019 Says a New Research Report Available at RnRMarketResearch.com

Dallas, TX (PRWEB) July 15, 2014

Global 3D animation market is estimated to grow from $ 21.06 billion in 2014 to $ 40.78 billion in 2019 at a Compound Annual Growth Rate (CAGR) of 14.1% from 2014 to 2019. Geographically, North America is forecasted to be the biggest market for 3D animation technology, while other regions such as Middle-East and Africa (MEA), Asia Pacific (APAC), and Latin America (LA) are forecasted to experience a rise in this market with high CAGRs in the due course. The CAD software offers an easy, cost effective method for designing quality 3D models for architects, engineers, and designers for various industrial spheres such as civil and infrastructure construction, plant design and engineering, aerospace engineering, oil and gas and more. The increasing adoption of CAD is responsible for the growth of this market in manufacturing and design, and architecture, building and construction. The adoption of on-demand software or storage is not very high in this market but is expected to grow at a CAGR of 31.3% in the forecast period.

Complete report is available at http://www.rnrmarketresearch.com/3d-animation-market-by-hardware-workstations-video-cardgpu-mocap-system-software-packaged-softwareplatform-sdk-plug-in-software-service-consulting-support-maintenance-development-in-market-report.html .

The 3D animation market is segmented on the basis of components such as hardware, software, and services. The hardware consists of dedicated workstations, video card/GPU, motion capturing systems, and other hardware equipment. The software market is inclusive of packaged software/ platforms, SDK, plug-in software, and other workflow software. The services market comprises of consulting, development and integration, support and maintenance, and product training and certification. The market is also segmented on the basis of deployment, application, verticals, and geographic regions. The total market size is estimated by adding up the individual market sizes of all the components and services of 3D Animation market.

There are a number of prominent players in the 3D animation market, and a whole lot of start-up companies that are providing software platforms to cater to the continuously rising demand of 3D animation software market. Companies profiled in this research include Adobe Systems, Advanced Micro Devices INC., Autodesk, Corel Corporation, Intel Corporation, Lenovo Goup Ltd., Maxon, Nvidia Corporation, Newtek, INC., and Side Effects Software.

Order a copy of this report at http://www.rnrmarketresearch.com/contacts/purchase?rname=172002.

The drivers for this market are listed as flourishing 3D entertainment, multi-industrial 3D application, and 3D character merchandise. The restraint for this market is the price sensitivity. The opportunities such as scope for 4D technology, increasing acquisitions, and stereoscopic 3D gaming have been evaluated in the report. The report will help the market leaders/new entrants in this market in the following ways –

    This report segments the market into hardware, software, and services, covering this market comprehensively. The report provides the closest approximations of the revenue numbers for the overall market and the sub-segments. The market numbers are further split across the different verticals and regions.
    This report will help them better understand the competitor and gain more insights to better position their business. There is a separate section on competitive landscape, including competitor ecosystem, mergers and acquisition, and venture capital funding. Besides, there are company profiles of 10 top players in this market. In this section, market internals are provided that can put them ahead of the competitors.
    The report helps them understand the pulse of the market. The report provides information on key market drivers, restraints, and opportunities.
3D & 4D Technology Market by 3D Product Type (IC, Printer, Gaming, Cinema Screen, CAD, Navigation, Animation, Camera, Medical Imaging (3D & 4D), HMD, Smart-Phone, TV, Projectors), Application, and Geography – Forecast and Analysis to 2013 – 2020 research report is of 258 pages and published in May 2014. Companies like 3D Systems Corporation, Dolby Laboratories, Inc., LG Electronics Inc., Barco N.V., Samsung Electronics Co., Ltd., Autodesk, Inc., Stratasys, Inc., Panasonic Corporation, Sony Corporation and Dreamworks Animation SKG, Inc. are profiled in this report available at http://www.rnrmarketresearch.com/3d-4d-technology-market-by-3d-product-type-ic-printer-gaming-cinema-screen-cad-navigation-animation-camera-medical-imaging-3d-4d-hmd-smart-phone-tv-projectors-application-and-geo-market-report.html .

Three-Dimensional (3D) Technology Market (2011 – 2016) by Products (3D IC, 3D Printer, 3D Display – HMD, 3D Smartphone, 3D TV, 3D Digital Signage), Applications (3D Animation, 3D Printing, 3D Medical Imaging, 3D CAD, 3D Gaming, 3D Cinema) & Technology (Stereoscopy, Auto-Stereoscopy, Volumetric) Focus, Global Forecast & Analysis – Features Introduction to 4D Technology research report is of 292 pages. Companies profiled in this report include Autodesk, Inc., Barco Nv, Dolby Laboratories, Inc., Dreamworks Animation Skg, Inc., Electronic Arts, Inc., Htc Corporation, Imax Corporation, Lg Electronics, Liteye Systems, Inc., Nintendo Co. Ltd.¸ Nvidia Corporation, Panasonic Corporation, Planar Systems, Inc., Reallusion, Inc., Real D, Sony Corporation, Samsung, Sharp, Toshiba, Vuzix Corporation, 3d Systems Corporation, Solidscape, Object Ltd, 3d Icon Corporation, Harkness Screens And Masterimage3d Inc.

Complete report is available at http://www.rnrmarketresearch.com/three-dimensional-3d-technology-market-2011-2016-by-products-3d-ic-3d-printer-3d-display-hmd-3d-smartphone-3d-tv-3d-digital-signage-applications-3d-animation-3d-printing-3d-medical-market-report.html .

Explore more reports on the 3D industry at http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/electronics/consumer-electronic/3d .

About Us:

RnRMarketResearch.com is a database of syndicated market research reports and in-depth studies covering 5000+ micro markets.

Timely Referrals to Pain Management Specialists Could Reduce Unnecessary Back Fusion Surgeries Says Pain Management Specialist Reza Ghorbani, MD, ABIPP, FIPP

Washington, D.C. (PRWEB) December 27, 2013

While new federal data questions increases in costly back fusion surgery, early referrals to board certified pain management specialists could eliminate many operations saving trauma and money.

A Washington Post investigation found some experts fear “as many as half “ the procedures weren’t justified.

“Generally surgeons aren’t pain management specialists and as a result may recommend operations that aren’t necessary. Since we take a multidisciplinary approach, we can often find a solution that doesn’t require an operation,” says Reza Ghorbani, MD, ABIPP, FIPP, Ghorbani, MD, ABIPP,FIPP.

Dr. Ghorbani is president and medical director of the Advanced Pain Medicine Institute of Greater Washington, DC. He is also the author of the new book, “Secrets to a Pain Free Life” which stresses the importance of mainstream medical treatments combined with natural, alternative remedies shown to be safe and effective over time.

In his pain management practice, Dr. Ghorbani sees many failed back fusion patients who wind up in even worse pain.    

“I wish they’d come to me first, but often a primary care physician will refer his patient directly to a surgeon without giving a pain management specialist a chance to make a difference. That’s an aspect of medical culture that needs to change,” says Ghorbani.

When physical therapy or drugs don’t work, doctors can fuse two or more bones in the spine to prevent painful movement. However, the procedure may ultimately weaken the area around the injury leading to further complications.

This problem even has a name, “Failed Back Surgery Syndrome.” However, it can be treated with an implantable device called a spinal cord stimulator—similar to a cardiac pacemaker. It sends an electronic message to the brain through the spine that eases pain.

“Many of my patients are asking for this device as a result of other treatment failures,” says Ghorbani.

An aging population of Baby Boomers hoping to stay active and better surgical techniques may be trends underlying the bone fusion boom, but skeptics say the real rationale is compensation, not compassion. In the current “fee-for-service” environment, the more procedures a doctor does, the more he gets paid.

From 1993 to 2011 the number of US spine fusion procedures increased from 60,973 to 465,070 and the commensurate cost ballooned from $ 24,045 to $ 100,785, according to an analysis from the Agency for Healthcare Research and Quality.

Appropriate or not, these operations have proven increasingly lucrative for doctors with financial interests in companies that sell plates, screws and rods–devices that can add up to $ 11,000 or more per procedure.

However, Dr. Ghorbani says the fix isn’t just on the doctor’s side. As more patients gain coverage under the Affordable Care Act, they will need to be more proactive about their own health so the system won’t be overburdened.

“We can’t be all things to all people, particularly with younger patients coming into the system and older patients needing more care. If people would just follow common sense lifestyle guidelines, it’s possible to keep pain in check. That’s one of the secrets to a pain free life,” says Dr. Ghorbani.

Garmin fenix 2 New GPS Watch Standard, Says HRWC

Bozeman, MT (PRWEB) February 25, 2014

fenix 2 is the new ultimate outdoor navigation and fitness watch according to the Heart Rate Watch Company.

“This watch has stepped it up to a whole new level from the initial Garmin fenix,” says Rusty Squire, president of the Heart Rate Watch Company. He adds, “Adding the run technology of the Garmin 620 was brilliant and then adding real-time connectivity features like text messages was over the top.”

What Is New

Swim features including laps, strokes, distance and swim efficiency have been added that are identical to the Garmin Swim and Garmin 910XT.

“For runners you can now get run oscillation, or bounce, along with ground foot contact time just like the Forerunner 610,” says Squire. He adds, “You can also get training recovery time and VO2max estimates if you buy the performer bundle which contains the HRM-Run chest strap that was originally designed for the Garmin 620.”

Get A Text On Your Watch

Garmin fenix 2 can take advantage of Bluetooth Smart to display text messages directly on the watch with an iPhone 4S or later version in close proximity. “This is pretty cool stuff for the younger users but might be a little tougher for the over 45 age group,” says Squire.

Swim Features

fenix 2 adds swim features similar to the Garmin swim and Forerunner 910XT models including laps, strokes, distance and swim efficiency. “This makes fenix 2 a viable alternative for swim and triathlon training,” says Squire.

Snow Sports Features

For skiing and boarding this watch should be the big-ticket. “Ski-Board mode puts speed, distance, vertical drop and an automatic run counter (with Auto Pause for the lift line) and more at your fingertips,” says Squire. He adds, “Plus you can remote control a Garmin VIRB Elite action camera with this watch.”

Call The Experts

“There is so much to talk about with the new Garmin fenix 2 that you really need to call us at 866-586-7129 and have a conversation,” says Squire. He adds, “Talk to experts that use, test , live and breathe nothing but fitness electronics.”